Hegemony III: Clash of the Ancients Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Contents look-up
Community portal
Recent changes
Random page
Admin noticeboard
Official Links
Official Game Page
Longbow Site
Longbow@Facebook
Longbow@Twitter
Longbow@YouTube
Steam Guides
Brasilian
Bulgarian
Chinese
Czech
Danish
Dutch
English
Finnish
French
German
Greek
Hungarian
Italian
Japanese
Korean
Polish
Portuguese
Romanian
Russian
Spanish
Swedish
Thai
Turkish
Wiki Translation
Other Links
Hegemony Series@Reddit
H3 on ModDB
H3@Wikipedia
Hegemony Series@Wikipedia
Longbow Games@Wikipedia
More
Shop Links
H3 on Steam
H3 on GOG.COM
H3 on Humble Store
H3 on Gamersgate
H3 on Green Man Gaming
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
FANDOM
Explore
Current Wiki
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Hegemony III: Clash of the Ancients Wiki
460
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Contents look-up
Community portal
Recent changes
Random page
Admin noticeboard
Official Links
Official Game Page
Longbow Site
Longbow@Facebook
Longbow@Twitter
Longbow@YouTube
Steam Guides
Brasilian
Bulgarian
Chinese
Czech
Danish
Dutch
English
Finnish
French
German
Greek
Hungarian
Italian
Japanese
Korean
Polish
Portuguese
Romanian
Russian
Spanish
Swedish
Thai
Turkish
Wiki Translation
Other Links
Hegemony Series@Reddit
H3 on ModDB
H3@Wikipedia
Hegemony Series@Wikipedia
Longbow Games@Wikipedia
More
Shop Links
H3 on Steam
H3 on GOG.COM
H3 on Humble Store
H3 on Gamersgate
H3 on Green Man Gaming
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Unit
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Unit
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
'''Units''' are groups of citizens that fulfill a specific job and move together across the map. They represent a player's mobile workforce and their means of projecting power outside of cities and camps. Units are constructed in cities or camps using either recruits or wood. [[File:greekhoplite.png|right|300px]] Recruit-based units (legions, skirmishers, archers, etc) exist independently from the troops who compose them, and will automatically reform in their home city and maintain their experience even when all of their members are killed. The game knows [[:Category:Units|Combat Units]], [[:Category:Ships|Naval Units]] and [[:Category:Civilian Units|Civilian Units]]. ==Unit Production & Selection== * Units can be produced in cities by selecting the specific unit to create in that city. * The home city of a unit can be changed provided certain conditions are met. To change a unit's home city, the new city must be the same native faction and have any necessary buildings to support the unit. A unit will draw replacements from the recruit pool of its home city. * Units can be retrained as another unit type supported by the city keeping their XP and officers (requires retraining faction skill accessible via the [[Skill Tree|skill tree]]). * Double-clicking portraits inside cities/camps selects all units of that type in the building and double-clicking ungrouped units on the map selects all visible units of that type. * In case of need and as long as certain requirements are met, the game also allows to recruit [[mercenaries]]. ==Unit Morale== [[Morale]] determines how long a unit will fight before they drop their weapons and rout. Units with no morale cannot be ordered into combat. Unit morale is influenced by many factors, including: * Running out of food * Killing a member of an enemy unit, or having a member of their unit killed * Being flanked in combat * Insufficient pay because their faction's expenses exceed their income * Stances, generals and officers * Hostility between the unit's native and controlling factions A unit's morale will recover automatically if they are moved into a city or camp, or when the cause of the morale loss is fixed. ==Actions== {| class="article-table" |- ! Action !! Description |- | Combat || See the appropriate pages for [[Land Combat]] and [[Naval Combat]]. |- | Capture || Capture routed enemy units as [[slaves]] which can be used in [[resource|resource buildings]] in place of [[workers]] to produce food, wood or gold. Once the target unit is captured, the unit will continue to capture other nearby surrendered units. |- | Disbandment || Combat units may be dispanded either to save gold or to add recruits to another city. When disbanding a non-mercenary unit into a city of the unit's native faction, the unit's troops are added to the city's available recruits. However, if you disband a brigade anywhere other than one of its native cities, the unit's men will be lost rather than added to a city's recruits. |- | Execution || Slaves, hostages and surrendered units can be killed ("executed") rather than captured. Executing units will significantly increase [[diplomacy|hostility]] between factions. |- | Forced March || Forced march allows units to travel quickly through safe territory. This ability can be unlocked by researching the [[Skill Tree|forced march skill]]. |- | Land Naval Interactions || Land units can attack beached ships. Ships and ranged land units can attack each other. |- | Liberation || Raiders (aka Rebels) may liberate enemy slaves from resource buildings and turn them into basic combat units that will fight alongside them. While not powerful themselves, they can quickly turn a small raiding party into a major threat if you're not careful. This is historically inspired by Rome's many slave revolts. |- | Razing || Units can loot and burn ("raze") a foreign city to significantly reduce city stats for a lengthy period. While razing, the population will be continuously reduced and the city level will drop until it reaches the lowest level. As the city loses building slots all building upgrades will finally be destroyed. |- | Scavenging || If your units are cut off from food, you can resupply directly from a food producing resource building such as a farm by holding down the right-mouse button and picking Scavenge from the context wheel. Scavenging food will damage the resource building in proportion to how much food is taken. If the building becomes too damaged it will no longer be able to support the scavengers. |} ==Unit stats== Units have multiple stats that determine how they fight and how much effect it has. ===Description=== {{Collapse top|Show Unit Stat Description|Hide Unit Stat Description}} * Faction Groups: for which faction group the unit is available * Recruitment ** Size: how large the unit is ** Recruits Per Unit: how many recruits the unit needs ** Days To Recruit: how long it takes to recruit this unit * Gold Cost: how much it costs to maintain per week * Close Combat ** Melee Damage: how much damage the unit inflicts to enemies in melee combat ** Charge *** Charge Strength: how much of an effect the unit can generate by charging *** Charge Blocking: how good the unit is to withstand charges * Ranged Combat ** Missile Damage: how much damage the unit inflicts to enimies in ranged combat. ** Missile Range: how far the unit can reach in ranged combat ** Missile Resistance * Defense: how good the unit's defenses are in melee combat * Speed: ** Walk: how quickly the unit can move on the map ** Run: how quickly the unit can move if force march is active * View ** View Distance: how far ahead the unit can spot enemies ** Visibility Distance * Food Capacity per Unit <br>'''Note''': missile damage is given on a brigade-wide basis, not on a per-unit basis. If a brigade consists of 40 units, then 2000 group missile damage can be inferred to be 50 missile damage per-unit. {{Collapse bottom}} ===Combat Units' Stats Comparison=== {| class="wikitable sortable" |- ! Name !! Size !! Recruits Per Units !! Days to Recruit !! Gold Cost !! Melee Damage !! Charge Strength !! Missile Damage !! Missile Range !! Defense !! Charge Block !! Missile Resistance !! Stance Class !! Walk Speed !! Run Speed !! View Distance !! Visibility Distance !! Food Capacity Per Unit |- |[[Cretan Archers]]|| 30 || 2 || 6 || 40 || 25 || 0 || 1800 || 10 || 75 || 10 || 20.0% || [[Ranged Infantry]] || 5 || 9 || 8 || 10 || 1 |- | [[War Elephants]] || 5 || 20 || 8 || 150 || 200 || 450 || || || 1500 || 100 || 60.0% || [[Elephant]] || 3 || 6 || 8 || 24 || 10 |- | [[Etruscan Archer|Etruscan Archers]] || 30 || 2 || 6 || 40 || 25 || 0 || 1650 || 10 || 75 || 10 || 20.0% || [[Ranged Infantry]] || 5 || 9 || 8 || 10 || 1 |- | [[Etruscan Axemen]] || 20 || 1.5 || 4 || 20 || 100 || 50 || 600 || 4 || 100 || 10 || 20.0% || [[Javelineer]] || 5 || 8 || 6 || 10 || 1 |- | [[Etruscan Heavy Cavalry]] || 20 || 3 || 8 || 100 || 200 || 125 || || || 250 || 75 || 60.0% || [[Cavalry]] || 7 || 14 || 8 || 15 || 1.5 |- | [[Etruscan Heavy Hoplites]] || 30 || 2 || 8 || 80 || 100 || 30 || || || 350 || 60 || 85.00% || [[Hoplite]] || 3 || 6 || 5 || 20 || 1 |- | [[Etruscan Heavy Swordsmen]] || 30 || 2 || 8 || 75 || 300 || 75 || || || 400 || 100 || 75.00% || [[Light Infantry]] || 5 || 8 || 5 || 15 || 1 |- | [[Etruscan Light Cavalry]] || 25 || 3 || 6 || 60 || 150 || 100 || || || 150 || 50 || 30.0% || [[Cavalry]] || 8 || 18 || 8 || 10 || 1.5 |- | [[Etruscan Light Hoplite|Etruscan Hoplites]] || 50 || 1.5 || 6 || 50 || 100 || 20 || || || 250 || 40 || 60.0% || [[Hoplite]] || 3 || 6 || 5 || 15 || 1 |- | [[Etruscan Light Swordsmen]] || 30 || 1.5 || 6 || 45 || 250 || 75 || || || 300 || 75 || 50.0% || [[Light Infantry]] || 5 || 8 || 6 || 12 || 1 |- | [[Etruscan Spearmen]] || 30 || 1 || 4 || 20 || 50 || 20 || || || 150 || 16 || 30.0% || [[Spearmen]] || 4 || 7 || 6 || 10 || 1 |- | [[Gallic Archer|Gallic Archers]] || 30 || 2 || 5 || 40 || 1 || 0 || 1650 || 12 || 75 || 10 || 20.0% || [[Ranged Infantry]] || 5 || 9 || 8 || 8 || 1 |- | [[Gallic Light Cavalry]] || 40 || 2 || 5 || 50 || 60 || 60 || || || 100 || 10 || 40.0% || [[Cavalry]] || 8 || 18 || 9 || 10 || 1.5 |- | [[Gallic Javelineer|Gallic Javelineers]] || 30 || 1 || 4 || 25 || 50 || 20 || 900 || 6 || 75 || 10 || 10.0% || [[Javelineer]] || 5 || 8 || 6 || 10 || 1 |- |[[Skirmisher|Gallic Skirmishers]]|| 45 || 0.5 || 5 || 15 || 100 || 30 || || || 100 || 10 || 20.0% || [[Light Infantry]] || 6 || 9 || 6 || 8 || 1 |- |[[Naked Skirmisher|Gallic Naked Skirmishers]]|| 40 || 2 || 6 || 40 || 250 || 60 || || || 150 || 10 || 10.0% || [[Light Infantry]] || 7 || 10 || 6 || 6 || 1 |- | [[Gallic Noble Cavalry]] || 20 || 3 || 7 || 80 || 125 || 150 || || || 200 || 15 || 80.0% || [[Cavalry]] || 7 || 16 || 8 || 12 || 1.5 |- | [[Gallic Noble Swordsman|Gallic Noble Swordsmen]] || 40 || 3 || 7 || 60 || 275 || 100 || || || 350 || 75 || 70.0% || [[Light Infantry]] || 5 || 8 || 6 || 12 || 1 |- | [[Gallic Slinger|Gallic Slingers]] || 30 || 0.75 || 3 || 15 || 10 || 0 || 300.0 || 8 || 50 || 10 || 0% || [[Ranged Infantry]] || 6 || 9 || 6 || 8 || 1 |- | [[Gallic Spearmen]] || 45 || 1 || 3 || 25 || 50 || 20 || || || 150 || 40 || 20.0% || [[Spearmen]] || 5 || 8 || 6 || 10 || 1 |- | [[Greek Heavy Hoplite|Greek Heavy Hoplites]] || 50 || 2 || 8 || 80 || 150 || 30 || || || 400 || 60 || 85.00% || [[Hoplite]] || 3 || 6 || 5 || 20 || 1 |- | [[Greek Hypaspist|Greek Hypaspists]] || 50 || 3 || 8 || 100 || 250 || 80 || || || 400 || 40 || 80.0% || [[Hoplite]] || 4 || 7 || 6 || 20 || 1 |- | [[Greek Light Hoplite|Greek Hoplites]] || 50 || 1.5 || 6 || 50 || 100 || 20 || || || 300 || 40 || 60.0% || [[Hoplite]] || 3 || 6 || 5 || 15 || 1 |- | [[Greek Mounted Javelineer|Greek Mounted Javelineers]] || 20 || 2 || 5 || 75 || 75 || 80 || 800.0 || 8 || 130 || 30 || 30.0% || [[Mixed Cavalry]] || 7 || 14 || 9 || 12 || 1.5 |- | [[Greek Peltast|Greek Peltasts]] || 30 || 1.5 || 2 || 25 || 75 || 25 || 1200.0 || 6 || 90 || 10 || 40.0% || [[Javelineer]] || 5 || 8 || 6 || 10 || 1 |- | [[Greek Phalangite|Greek Phalangites]] || 60 || 2 || 5 || 70 || 75 || 20 || || || 250 || 100 || 40.0% || [[Hoplite]] || 4 || 7 || 6 || 15 || 1 |- | [[Greek Psiloi]] || 40 || 1 || 2 || 10 || 1 || 25 || 600.0 || 8 || 40 || 10 || 10.0% || [[Ranged Infantry]] || 6 || 9 || 6 || 8 || 1 |- | [[Greek Spearmen]] || 30 || 1 || 5 || 15 || 50 || 20 || || || 125 || 16 || 30.0% || [[Spearmen]] || 5 || 8 || 6 || 10 || 1 |- | [[Illyric Heavy Hoplite|Illyric Heavy Hoplites]] || 50 || 2 || 8 || 80 || 200 || 30 || || || 300 || 60 || 85.00% || [[Hoplite]] || 3 || 6 || 5 || 20 || 1 |- | [[Illyric Heavy Swordsmen]] || 40 || 2 || 8 || 75 || 200 || 120 || || || 350 || 40 || 75.00% || [[Legion]] || 5 || 8 || 6 || 15 || 1 |- | [[Illyric Light Hoplite|Illyric Hoplites]] || 50 || 1.5 || 6 || 40 || 150 || 20 || || || 200 || 40 || 60.0% || [[Hoplite]] || 3 || 6 || 5 || 15 || 1 |- | [[Illyric Light Swordsmen]] || 40 || 2 || 6 || 45 || 200 || 90 || || || 250 || 30 || 50.0% || [[Light Infantry]] || 5 || 8 || 6 || 12 || 1 |- | [[Illyric Mounted Javelineer|Illyric Mounted Javelineers]] || 20 || 2 || 5 || 75 || 75 || 80 || 800.0 || 8 || 130 || 30 || 30.0% || [[Mixed Cavalry]] || 7 || 14 || 9 || 12 || 1.5 |- | [[Illyric Peltast|Illyric Peltasts]] || 30 || 1.5 || 2 || 30 || 85 || 25 || 1400.0 || 6 || 90 || 10 || 40.0% || [[Javelineer]] || 6 || 9 || 6 || 10 || 1 |- | [[Illyric Skirmisher|Illyric Skirmishers]] || 30 || 1 || 5 || 15 || 125 || 30 || || || 75 || 10 || 20.0% || [[Light Infantry]] || 6 || 9 || 6 || 8 || 1 |- | [[Illyric Slinger|Illyric Slingers]] || 30 || 0.75 || 3 || 15 || 1 || 0 || 300.0 || 8 || 50 || 10 || 0% || [[Ranged Infantry]] || 6 || 9 || 6 || 8 || 1 |- | [[Illyric Spearmen]] || 30 || 1 || 3 || 15 || 75 || 20 || || || 125 || 16 || 20.0% || [[Spearmen]] || 5 || 8 || 6 || 10 || 1 |- | [[Latin Equites]] || 20 || 3 || 8 || 75 || 100 || 150 || || || 200 || 30 || 60.0% || [[Cavalry]] || 7 || 14 || 8 || 15 || 1.5 |- | [[Latin Hastati]] || 40 || 2 || 6 || 60 || 150 || 30 || 1600 || 4 || 250 || 25 || 50.0% || [[Legion]] || 4.5 || 7.5 || 6 || 12 || 1 |- | [[Latin Heavy Hoplite|Latin Heavy Hoplites]] || 50 || 2 || 8 || 80 || 150 || 25 || || || 300 || 45 || 85.00% || [[Hoplite]] || 3 || 6 || 5 || 20 || 1 |- | [[Latin Leves]] || 30 || 1 || 3 || 15 || 35 || 10 || 600.0 || 6 || 60 || 12 || 0% || [[Javelineer]] || 5 || 8 || 6 || 10 || 1 |- | [[Latin Light Hoplite|Latin Hoplites]] || 50 || 1.5 || 6 || 40 || 100 || 20 || || || 200 || 30 || 60.0% || [[Hoplite]] || 3 || 6 || 5 || 15 || 1 |- | [[Latin Principes]] || 40 || 2 || 8 || 100 || 200 || 30 || 2000 || 4 || 350 || 35 || 75.00% || [[Legion]] || 4 || 7 || 6 || 15 || 1 |- | [[Latin Spearmen]] || 30 || 1 || 4 || 15 || 50 || 10 || || || 125 || 16 || 0% || [[Spearmen]] || 4 || 7 || 6 || 10 || 1 |- | [[Latin Triarii]] || 40 || 2 || 8 || 100 || 150 || 20 || || || 500 || 50 || 80.0% || [[Spearmen]] || 4 || 7 || 6 || 15 || 1 |- | [[Latin Velites]] || 40 || 1.5 || 4 || 30 || 75 || 20 || 1200.0 || 6 || 100 || 10 || 30.0% || [[Javelineer]] || 5 || 8 || 6 || 10 || 1 |- | [[Macedonian Phalangites]] || 60 || 2 || 5 || 70 || 125 || 30 || || || 250 || 120 || 40.0% || [[Hoplite]] || 5 || 8 || 6 || 15 || 1 |- | [[Raider Archers]] || 30 || || || || 15 || 0 || 900 || 10 || 45 || 10 || 0% || [[Ranged Infantry]] || 5 || 9 || 8 || 12 || |- | [[Raider Light Cavalry]] || 20 || || || || 75 || 75 || || || 75 || 20 || 30.0% || [[Cavalry]] || 8 || 18 || 8 || 15 || 1.5 |- | [[Raider Hoplites|Raider Hoplites]] || 30 || || || || 70 || 30 || || || 175 || 20 || 55.00% || [[Raider Hoplite]] || 5 || 8 || 6 || 20 || |- | [[Raider Javelineers]] || 30 || || || || 30 || 15 || 750.0 || 6 || 55 || 10 || 20.0% || [[Javelineer]] || 5 || 9 || 7 || 12 || |- | [[Raider Skirmisher|Raider Skirmishers]] || 30 || || || || 50 || 20 || || || 50 || 10 || 10.0% || [[Light Infantry]] || 6 || 9 || 6 || 12 || |- | [[Raider Slinger|Raider Slingers]] || 30 || || || || 1 || 0 || 150.0 || 8 || 40 || 10 || 10.0% || [[Ranged Infantry]] || 6 || 9 || 6 || 12 || |- | [[Rhodian Slingers]] || 40 || 1 || 2 || 10 || 1 || 25 || 300 || 10 || 60 || 10 || 10.0% || [[Ranged Infantry]] || 6 || 9 || 7 || 8 || 1 |- | [[Sabellic Heavy Hoplite|Sabellic Heavy Hoplites]] || 50 || 2 || 8 || 80 || 150 || 60 || || || 300 || 60 || 85.00% || [[Hoplite]] || 3 || 6 || 5 || 20 || 1 |- | [[Sabellic Heavy Pilum Swordsmen]] || 40 || 2 || 8 || 100 || 200 || 80 || 2000 || 4 || 350 || 50 || 75.00% || [[Legion]] || 4 || 7 || 6 || 15 || 1 |- |[[Sabellic Levis|Sabellic Leves]]|| 30 || 1 || 3 || 15 || 35 || 20 || 600.0 || 6 || 60 || 10 || 0% || [[Javelineer]] || 5 || 8 || 6 || 10 || 1 |- | [[Sabellic Light Hoplite|Sabellic Hoplites]] || 50 || 1.5 || 6 || 40 || 100 || 40 || || || 200 || 40 || 60.0% || [[Hoplite]] || 3 || 6 || 5 || 15 || 1 |- |[[Sabellic Light Pillum Swordsmen|Sabellic Light Pilum Swordsmen]]|| 40 || 2 || 6 || 60 || 150 || 60 || 1600 || 4 || 250 || 30 || 50.0% || [[Legion]] || 4.5 || 7.5 || 6 || 10 || 1 |- | [[Sabellic Noble Cavalry]] || 20 || 3 || 8 || 75 || 100 || 100 || || || 200 || 30 || 60.0% || [[Cavalry]] || 7 || 14 || 8 || 15 || 1.5 |- | [[Sabellic Spearmen]] || 30 || 1 || 4 || 15 || 50 || 20 || || || 125 || 16 || 0% || [[Spearmen]] || 4 || 7 || 6 || 10 || 1 |- | [[Sabellic Javelineer|Sabellic Javelineers]] || 40 || 1.5 || 4 || 30 || 75 || 20 || 1200.0 || 6 || 100 || 10 || 30.0% || [[Javelineer]] || 5 || 8 || 6 || 10 || 1 |- | [[Thessalian Cavalry]] || 20 || 3 || 8 || 75 || 125 || 250 || || || 275 || 30 || 60.0% || [[Cavalry]] || 7 || 14 || 8 || 15 || 1.5 |- |[[Catapult]]|| 3 || || 30 || 75 || 1 || || 300 || 8 || 200 || || 90.0% || [[Scorpio]] || 4 || 4 || 6 || 20 || |} '''Hint''': The special Raider brigade types aren't actually used in the current version of the game. In [[Patch 3.2 "Rebellion"]], Longbow switched rebellion/raider things so that the brigades are spawned from a rebelling city and will actually just use the brigade types of the faction owning the city, rather than dedicated Raider brigade types. ===Ships' Stats Comparison=== {| class="wikitable sortable" |- ! Name ! Size ! Defense ! Gold Upkeep ! Recruits per Unit ! Days to Recruit ! View Range ! Speed (walk) ! Speed (run) ! Melee Damage ! Charge Strength ! Charge Block ! Missile Damage ! Missile Resistance ! Missile Range ! Food Capacity per Unit ! Visibility Distance ! Woodcost per Unit ! Transport Capacity |- | [[Flagship]] | 1 | 2500 | 200 | 75 | 75 | 20 | 14 | 18 | 700 | 100 | 100 | 1000 | 50% | 12 | 300 | 20 | 500 | 1 |- | [[Heavy Warship]] | 1 | 2500 | 120 | 50 | 75 | 20 | 14 | 18 | 700 | 100 | 100 | 600 | 50% | 4 | 300 | 20 | 300 | 1 |- | [[Large Transport Ship]] | 1 | 2500 | 50 | 50 | 75 | 20 | 9 | 12 | 10 | 20 | 100 | 400 | 0% | 5 | 300 | 20 | 300 | 2 |- | [[Light Warship]] <small>(Gallic/Illyric)</small> | 1 | 1250 | 50 | 20 | 30 | 20 | 15 | 20 | 300 | 50 | 50 | 0 | 0% | 8 | 250 | 20 | 125 | 1 |- | [[Light Warship]] <small>(Common)</small> | 1 | 1000 | 60 | 25 | 30 | 20 | 18 | 25 | 400 | 50 | 50 | 10 | 0% | 4 | 250 | 20 | 100 | 1 |- | [[Raiding Ship]] | 3 | 300 | 30 | 10 | 20 | 20 | 17 | 22 | 100 | 0 | 0 | 30 | 50% | 8 | 50 | 20 | 25 | 0 |- | [[Scout Ship]] | 1 | 150 | 10 | 5 | 5 | 30 | 24 | 30 | 0 | 1 | 5 | 0 | 0% | 0 | 0 | 25 | 50 | 0 |- | [[Small Transport Ships]] | 3 | 250 | 20 | 2 | 75 | 20 | 6 | 14 | 1 | 5 | 20 | 200 | 0% | 3 | 100 | 20 | 20 | 2 |} [[Category:Units| ]] [[Category: Warfare]] [[Category:Hegemony III: Clash of the Ancients]]
Summary:
Please note that all contributions to the Hegemony III: Clash of the Ancients Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Templates used on this page:
Template:Collapse bottom
(
view source
)
Template:Collapse top
(
view source
)
Follow on IG
TikTok
Join Fan Lab